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Game Developer - Remote

YO AI Labs

Remote · കരാർ

അപേക്ഷിക്കുന്ന ആദ്യയാളാകൂ

അനുഭവം
3–6 വയസ്സ്
ശമ്പളം
ഓപ്പണിംഗുകൾ
1
പോസ്റ്റ് ചെയ്തു
12 മണിക്കൂർ മുമ്പ്
പ്രവർത്തന രീതി
വീട്ടിൽ നിന്ന് ജോലി ചെയ്യുക
പുനരാരംഭിക്കുക
അപേക്ഷിക്കാൻ നിർബന്ധം

ജോലി വിവരണം

Overview

Our client is seeking an experienced Game Tools and Modding Engineer to contribute remotely on a contract basis. This position involves working on advanced rendering systems, engine-level optimizations, and real-time graphics applications. You will leverage technologies such as DirectX (DX11/12), Vulkan, OpenGL, and similar graphics APIs to enhance game engine pipelines and tools beyond gameplay mechanics.

Key Responsibilities

  • Architect and implement game engine features and systems using C++ and game engines.
  • Create and improve tools and modding functionalities associated with games.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics components.
  • Enhance performance across CPU/GPU, memory, and rendering tasks.
  • Expand and maintain pipelines, tools, and engine-level systems that facilitate development.
  • Collaborate effectively with multidisciplinary teams including designers, artists, and engineers.
  • Identify, troubleshoot, and resolve complex rendering, performance, and compatibility issues.
  • Produce clean, well-documented, maintainable code.
  • Engage in code reviews and support technical decision processes.

Required Qualifications and Skills

  • Between 3 to 6 years’ experience in game development or real-time graphics programming.
  • Expert-level proficiency in C++ programming.
  • Practical experience working with graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • In-depth understanding of rendering pipelines and shader programming (HLSL/GLSL).
  • Solid grasp of 3D mathematics and real-time graphics principles.
  • Experience with Unreal Engine or comparable game engines.
  • Knowledge of performance optimization techniques covering CPU/GPU, memory, and multithreading.
  • Strong debugging capabilities and analytical problem-solving skills.
  • Independent working ability in a remote, distributed team environment.

Preferred Skills and Experience

  • Background in engine customization or low-level system development.
  • Experience using graphics profiling tools like RenderDoc, PIX, Nsight, etc.
  • Work history involving cross-platform or performance-sensitive projects.
  • Familiarity with tooling, pipelines, or editor extension development.
  • Experience related to multiplayer or large-scale system development.

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