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YO IT کنسلٹنگ

Game Developer - Remote

YO IT Consulting

Remote · معاہدہ

درخواست دینے والے پہلے فرد بنیں۔

تجربہ
3-6 سال
تنخواہ
کھلنا
1
پوسٹ کیا گیا
17 گھنٹے قبل
کام کا موڈ
گھر سے کام کریں۔
دوبارہ شروع کریں۔
درخواست دینے کی ضرورت ہے۔

ملازمت کی تفصیل

About the Role

We are seeking an experienced Game Tools & Modding Engineer to join a remote team focused on creating high-performance, real-time applications. This role encompasses developing graphics systems, rendering pipelines, and optimizing low-level engine features using technologies such as DirectX (DX11/12), Vulkan, and OpenGL.

Key Responsibilities

  • Design and implement game systems and engine features using C++ and game engines.
  • Create and maintain tools and modding support for games.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics components.
  • Enhance performance for CPU, GPU, memory, and rendering tasks.
  • Build and extend tools, pipelines, and engine frameworks to facilitate game development.
  • Collaborate closely with designers, artists, and engineering peers to deliver quality user experiences.
  • Troubleshoot complex challenges related to rendering, performance, and multi-platform compatibility.
  • Write well-structured, maintainable, and documented code.
  • Engage in code reviews and contribute to technical decisions.

Required Qualifications

  • 3 to 6 years of experience in game development or real-time graphics programming.
  • Advanced C++ programming skills.
  • Proficient with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • In-depth knowledge of rendering pipelines and shader programming (HLSL/GLSL).
  • Strong grasp of 3D mathematics and real-time graphics principles.
  • Experience with game engines like Unreal Engine or equivalent.
  • Expertise in performance optimization targeting CPU, GPU, memory, and multithreading.
  • Strong analytical and debugging capabilities.
  • Capability to work autonomously in a distributed remote team environment.

Preferred Qualifications

  • Background in engine customization and low-level system development.
  • Experience with graphics profiling tools such as RenderDoc, PIX, or Nsight.
  • Understanding of cross-platform development and constraints.
  • Familiarity with tooling, pipelines, and editor customizations.
  • Knowledge of multiplayer systems or large-scale architecture.

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